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Planeshift
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Classes | |
| class | AttackerHistory |
| A record in a gemActor's attacker history. More... | |
| class | DamageHistory |
| An AttackerHistory entry for a regular, one-time damaging attack. More... | |
| class | DOTHistory |
| An AttackerHistory entry for a DOT (damage over time) attack. More... | |
| class | Exchange |
| A basic exchange. More... | |
| class | ExchangeManager |
| class | ExchangingCharacter |
| ExchangingCharacter holds relevant information about character that is participating in exchange of items with another character. More... | |
| class | FrozenBuffable |
| class | gemActionLocation |
| class | gemActiveObject |
| Any PS Object with which a player may have interaction (i.e. More... | |
| class | gemActor |
| Any semi-autonomous object, either a player or an NPC. More... | |
| class | gemContainer |
| gemContainers are the public containers in the world for crafting, like forges or ovens. More... | |
| class | gemItem |
| class | gemMesh |
| This is a helper class that defines a mesh on the server. More... | |
| class | gemNPC |
| class | gemObject |
| A gemObject is any solid, graphical object visible in PS with normal physics and normal collision detection. More... | |
| class | gemPet |
| class | GEMSupervisor |
| This class holds the refs to the core factories, etc in CEL. More... | |
| class | GMEventManager |
| GameMaster Events manager class. More... | |
| class | GuildManager |
| class | GuildNotifySubscription |
| Information about client that asked us to tell him when some guild data change. More... | |
| struct | LootEntry |
| This class holds one loot possibility for a killed npc. More... | |
| class | LootEntrySet |
| This class stores an array of LootEntry and calculates required loot on a newly dead mob. More... | |
| struct | LootModifier |
| This class holds one loot modifier The lootRandomizer contions arrays of these. More... | |
| class | LootRandomizer |
| This class stores an array of LootModifiers and randomizes loot stats. More... | |
| class | MessageManager< SubClass > |
| Provides a manager to facilitate subscriptions. More... | |
| class | MessageManagerBase |
| Base server-side class for subscriptions. More... | |
| class | MiniGameManager |
| Handles minigame sessions. More... | |
| struct | MinigamePlayer |
| Structure to hold player data. More... | |
| class | NetManager |
| This is the network thread handling packets sending/receiving to/from network other threads can register a message queue and the network thread will sort messages for them and put them in their queue. More... | |
| class | PlayerToNPCExchange |
| class | PlayerToPlayerExchange |
| class | ProgressionManager |
| class | psDespawnGameEvent |
| When an NPC or mob is killed in the spawn manager, its respawn event is immediately created and added to the schedule to be triggered at the appropriate time. More... | |
| class | psGEMEvent |
| This class automatically implements timed events which depend on the existence and validity of a gemObject of any kind. More... | |
| class | psGemServerMeshAttach |
| Helper class to attach a PlaneShift gem object to a particular mesh. More... | |
| class | psItemSpawnEvent |
| class | psMarriageManager |
| This class manages all marriage related stuff. More... | |
| class | psMiniGameSession |
| Implements one minigame session. More... | |
| class | psRespawnGameEvent |
| When an NPC or mob is killed in the spawn manager, its respawn event is immediately created and added to the schedule to be triggered at the appropriate time. More... | |
| class | psResurrectEvent |
| class | psServer |
| The main server class. More... | |
| class | SpawnManager |
| This class is periodically called by the engine to ensure that monsters (and other NPCs) are respawned appropriately. More... | |
| class | SpawnRange |
| This class is used to store respawn ranges for NPCs. More... | |
| class | SpawnRule |
| This class is used to store respawn rules for NPCs. More... | |
| struct | ValueModifier |
| This structure contains the parsed data from Attributes recarding script variables. More... | |
Macros | |
| #define | BUFF_INDICATOR "+" |
| #define | DEBUFF_INDICATOR "-" |
| #define | EVAL_LOCKOUT_TIME 24*60*60*1000 |
| how much time the player should be allowed to evalute an event (24 hours here) More... | |
| #define | MAX_EVENT_NAME_LENGTH 40 |
| #define | MAX_PLAYERS_PER_EVENT 100 |
| #define | MAX_REGISTER_RANGE 100.0 |
| #define | NO_RANGE -1.0 |
| #define | NO_VALIDATION 0x00 |
| These flags define the tests that are centrally done before subclasses get the message. More... | |
| #define | REQUIRE_ACTOR 0x08 |
| #define | REQUIRE_ALIVE 0x10 |
| #define | REQUIRE_ALREADY_READY_CLIENT 0x04 |
| #define | REQUIRE_ANY_CLIENT 0x01 |
| #define | REQUIRE_READY_CLIENT 0x02 |
| #define | REQUIRE_TARGET 0x20 |
| #define | REQUIRE_TARGETACTOR 0x40 |
| #define | REQUIRE_TARGETNPC 0x80 |
| #define | SUPPORT_GM_LEVEL GM_LEVEL_4 |
| #define | UNDEFINED_GMID 0 |
| #define | UNSTICK_TIME 15000 |
Enumerations | |
| enum | GMEventStatus { EMPTY = 0, RUNNING, COMPLETED } |
| enum | MinigameStyle { MG_GAME, MG_PUZZLE } |
| enum | RangeSpecifier { ALL, IN_RANGE, INDIVIDUAL } |
Functions | |
| void | handleGroupLootItem (psItem *item, gemActor *obj, Client *client, CacheManager *cacheManager, GEMSupervisor *gem, uint8_t lootAction=0) |
| Handles looting of an item, whether there is a group or not. More... | |
Copyright (C) 2006 Atomic Blue (info@planeshift.it, http://www.atomicblue.org)
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation (version 2 of the License) This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Manages Game Master events for players.
| #define EVAL_LOCKOUT_TIME 24*60*60*1000 |
how much time the player should be allowed to evalute an event (24 hours here)
Definition at line 44 of file gmeventmanager.h.
| #define MAX_EVENT_NAME_LENGTH 40 |
Definition at line 42 of file gmeventmanager.h.
| #define MAX_PLAYERS_PER_EVENT 100 |
Definition at line 41 of file gmeventmanager.h.
| #define MAX_REGISTER_RANGE 100.0 |
Definition at line 43 of file gmeventmanager.h.
| #define NO_RANGE -1.0 |
Definition at line 60 of file gmeventmanager.h.
| #define NO_VALIDATION 0x00 |
These flags define the tests that are centrally done before subclasses get the message.
Definition at line 50 of file msgmanager.h.
| #define REQUIRE_ACTOR 0x08 |
Definition at line 54 of file msgmanager.h.
| #define REQUIRE_ALIVE 0x10 |
Definition at line 55 of file msgmanager.h.
| #define REQUIRE_ALREADY_READY_CLIENT 0x04 |
Definition at line 53 of file msgmanager.h.
| #define REQUIRE_ANY_CLIENT 0x01 |
Definition at line 51 of file msgmanager.h.
| #define REQUIRE_READY_CLIENT 0x02 |
Definition at line 52 of file msgmanager.h.
| #define REQUIRE_TARGET 0x20 |
Definition at line 56 of file msgmanager.h.
| #define REQUIRE_TARGETACTOR 0x40 |
Definition at line 57 of file msgmanager.h.
| #define REQUIRE_TARGETNPC 0x80 |
Definition at line 58 of file msgmanager.h.
| #define SUPPORT_GM_LEVEL GM_LEVEL_4 |
Definition at line 48 of file gmeventmanager.h.
| #define UNDEFINED_GMID 0 |
Definition at line 46 of file gmeventmanager.h.
| enum GMEventStatus |
| Enumerator | |
|---|---|
| EMPTY |
no GM event |
| RUNNING |
GM event is running. |
| COMPLETED |
GM event is complete. |
Definition at line 53 of file gmeventmanager.h.
| enum MinigameStyle |
| Enumerator | |
|---|---|
| MG_GAME |
normally 2 or more player mini-game |
| MG_PUZZLE |
single player mini-game |
Definition at line 49 of file minigamemanager.h.
| enum RangeSpecifier |
| Enumerator | |
|---|---|
| ALL | |
| IN_RANGE | |
| INDIVIDUAL | |
Definition at line 62 of file gmeventmanager.h.
| void handleGroupLootItem | ( | psItem * | item, |
| gemActor * | obj, | ||
| Client * | client, | ||
| CacheManager * | cacheManager, | ||
| GEMSupervisor * | gem, | ||
| uint8_t | lootAction = 0 |
||
| ) |
Handles looting of an item, whether there is a group or not.
| item | The item to loot (at best returned from RemoveLootItem) |
| obj | The actor to loot the item from |
| client | The client which is looting |
| cacheManager | The CacheManager to use for the PendingLootPrompt |
| gem | The GEMSupervisor to use for the PendingLootPrompt |
| lootAction | Either 0 for LOOT_SELF or 1 for LOOT_ROLL |