Planeshift
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#include <gem.h>
Public Member Functions | |
psResurrectEvent (csTicks ticks, int offsetticks, gemActor *actor) | |
void | Trigger () |
Abstract event processing function. More... | |
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virtual bool | CheckTrigger () |
Called right before a Trigger is called. More... | |
const char * | GetType () |
Return the type that this event where created with. More... | |
virtual bool | IsValid () |
Return the valid flag. More... | |
bool | operator< (const psGameEvent &other) const |
bool | operator== (const psGameEvent &other) const |
bool | operator> (const psGameEvent &other) const |
psGameEvent (csTicks ticks, int offsetticks, const char *newType) | |
Construct a new game event. More... | |
void | QueueEvent () |
Publish the game event to the local program. More... | |
virtual void | SetValid (bool valid) |
Set the valid flag. More... | |
virtual csString | ToString () const |
Return a string with information about the event. More... | |
virtual | ~psGameEvent () |
Protected Attributes | |
csWeakRef< gemObject > | who |
Additional Inherited Members | |
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csTicks | delayticks |
delay before the event starts More... | |
int | id |
id value combined with ticks ensures uniqueness for tree More... | |
csTicks | triggerticks |
ticks value when event should be triggered. More... | |
bool | valid |
Set this to false if the trigger should not be fired. More... | |
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static EventManager * | eventmanager |
static int | nextid |
id counter sequence More... | |
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inlinevirtual |
Abstract event processing function.
This functino have to be overridden and will be called if CheckTrigger is ok at the time given in the constructor.
Implements psGameEvent.