Planeshift
|
When an NPC or mob is killed in the spawn manager, its respawn event is immediately created and added to the schedule to be triggered at the appropriate time. More...
#include <spawnmanager.h>
Public Member Functions | |
psRespawnGameEvent (SpawnManager *mgr, int delayticks, PID playerID, SpawnRule *spawnRule) | |
Event to respawn given PID in a position to be found by the spawnRule. More... | |
virtual void | Trigger () |
Abstract event processing function. More... | |
![]() | |
virtual bool | CheckTrigger () |
Called right before a Trigger is called. More... | |
const char * | GetType () |
Return the type that this event where created with. More... | |
virtual bool | IsValid () |
Return the valid flag. More... | |
bool | operator< (const psGameEvent &other) const |
bool | operator== (const psGameEvent &other) const |
bool | operator> (const psGameEvent &other) const |
psGameEvent (csTicks ticks, int offsetticks, const char *newType) | |
Construct a new game event. More... | |
void | QueueEvent () |
Publish the game event to the local program. More... | |
virtual void | SetValid (bool valid) |
Set the valid flag. More... | |
virtual csString | ToString () const |
Return a string with information about the event. More... | |
virtual | ~psGameEvent () |
Protected Attributes | |
PID | playerID |
The PID of the entity to respawn. More... | |
SpawnManager * | spawnmanager |
SpawnRule * | spawnRule |
The rule to use for determine where. More... | |
Additional Inherited Members | |
![]() | |
csTicks | delayticks |
delay before the event starts More... | |
int | id |
id value combined with ticks ensures uniqueness for tree More... | |
csTicks | triggerticks |
ticks value when event should be triggered. More... | |
bool | valid |
Set this to false if the trigger should not be fired. More... | |
![]() | |
static EventManager * | eventmanager |
static int | nextid |
id counter sequence More... | |
When an NPC or mob is killed in the spawn manager, its respawn event is immediately created and added to the schedule to be triggered at the appropriate time.
Definition at line 400 of file spawnmanager.h.
psRespawnGameEvent::psRespawnGameEvent | ( | SpawnManager * | mgr, |
int | delayticks, | ||
PID | playerID, | ||
SpawnRule * | spawnRule | ||
) |
Event to respawn given PID in a position to be found by the spawnRule.
|
virtual |
Abstract event processing function.
This functino have to be overridden and will be called if CheckTrigger is ok at the time given in the constructor.
Implements psGameEvent.
|
protected |
The PID of the entity to respawn.
Definition at line 404 of file spawnmanager.h.
|
protected |
Definition at line 403 of file spawnmanager.h.
|
protected |
The rule to use for determine where.
Definition at line 405 of file spawnmanager.h.