Planeshift
MinigamePlayer Struct Reference

Structure to hold player data. More...

#include <minigamemanager.h>

Public Attributes

int blackOrWhite
 identifies colour pieces for player TODO this is temp More...
 
int idleCounter
 Idle counter for the player with black pieces. More...
 
MinigamePlayer * nextMover
 point to next player to move More...
 
uint32_t playerID
 
const char * playerName
 

Detailed Description

Structure to hold player data.

Definition at line 58 of file minigamemanager.h.

Member Data Documentation

int MinigamePlayer::blackOrWhite

identifies colour pieces for player TODO this is temp

Definition at line 70 of file minigamemanager.h.

int MinigamePlayer::idleCounter

Idle counter for the player with black pieces.

Definition at line 64 of file minigamemanager.h.

MinigamePlayer* MinigamePlayer::nextMover

point to next player to move

Definition at line 67 of file minigamemanager.h.

uint32_t MinigamePlayer::playerID

Definition at line 60 of file minigamemanager.h.

const char* MinigamePlayer::playerName

Definition at line 61 of file minigamemanager.h.


The documentation for this struct was generated from the following file: