Planeshift
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When an NPC or mob is killed in the spawn manager, its respawn event is immediately created and added to the schedule to be triggered at the appropriate time. More...
#include <spawnmanager.h>
Public Member Functions | |
psDespawnGameEvent (SpawnManager *mgr, GEMSupervisor *gemSupervisor, int delayticks, gemObject *obj) | |
virtual void | Trigger () |
Abstract event processing function. More... | |
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virtual bool | CheckTrigger () |
Called right before a Trigger is called. More... | |
const char * | GetType () |
Return the type that this event where created with. More... | |
virtual bool | IsValid () |
Return the valid flag. More... | |
bool | operator< (const psGameEvent &other) const |
bool | operator== (const psGameEvent &other) const |
bool | operator> (const psGameEvent &other) const |
psGameEvent (csTicks ticks, int offsetticks, const char *newType) | |
Construct a new game event. More... | |
void | QueueEvent () |
Publish the game event to the local program. More... | |
virtual void | SetValid (bool valid) |
Set the valid flag. More... | |
virtual csString | ToString () const |
Return a string with information about the event. More... | |
virtual | ~psGameEvent () |
Protected Attributes | |
EID | entity |
GEMSupervisor * | gem |
SpawnManager * | spawnmanager |
Additional Inherited Members | |
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csTicks | delayticks |
delay before the event starts More... | |
int | id |
id value combined with ticks ensures uniqueness for tree More... | |
csTicks | triggerticks |
ticks value when event should be triggered. More... | |
bool | valid |
Set this to false if the trigger should not be fired. More... | |
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static EventManager * | eventmanager |
static int | nextid |
id counter sequence More... | |
When an NPC or mob is killed in the spawn manager, its respawn event is immediately created and added to the schedule to be triggered at the appropriate time.
Definition at line 424 of file spawnmanager.h.
psDespawnGameEvent::psDespawnGameEvent | ( | SpawnManager * | mgr, |
GEMSupervisor * | gemSupervisor, | ||
int | delayticks, | ||
gemObject * | obj | ||
) |
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Abstract event processing function.
This functino have to be overridden and will be called if CheckTrigger is ok at the time given in the constructor.
Implements psGameEvent.
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protected |
Definition at line 429 of file spawnmanager.h.
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protected |
Definition at line 428 of file spawnmanager.h.
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protected |
Definition at line 427 of file spawnmanager.h.