#include <csgeom/vector3.h>
#include <csutil/hash.h>
#include "util/gameevent.h"
#include "msgmanager.h"
#include "lootrandomizer.h"
 
Go to the source code of this file.
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| struct   | LootEntry | 
|   | This class holds one loot possibility for a killed npc.  More...
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| class   | LootEntrySet | 
|   | This class stores an array of LootEntry and calculates required loot on a newly dead mob.  More...
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| class   | psDespawnGameEvent | 
|   | When an NPC or mob is killed in the spawn manager, its respawn event is immediately created and added to the schedule to be triggered at the appropriate time.  More...
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| class   | psItemSpawnEvent | 
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| class   | psRespawnGameEvent | 
|   | When an NPC or mob is killed in the spawn manager, its respawn event is immediately created and added to the schedule to be triggered at the appropriate time.  More...
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| class   | SpawnManager | 
|   | This class is periodically called by the engine to ensure that monsters (and other NPCs) are respawned appropriately.  More...
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| class   | SpawnRange | 
|   | This class is used to store respawn ranges for NPCs.  More...
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| class   | SpawnRule | 
|   | This class is used to store respawn rules for NPCs.  More...
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