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This is the complete list of members for psResurrectEvent, including all inherited members.
| CheckTrigger() | psGameEvent | inlinevirtual | 
| delayticks | psGameEvent | |
| eventmanager | psGameEvent | static | 
| GetType() | psGameEvent | inline | 
| id | psGameEvent | |
| IsValid() | psGameEvent | inlinevirtual | 
| nextid | psGameEvent | static | 
| operator<(const psGameEvent &other) const | psGameEvent | inline | 
| operator==(const psGameEvent &other) const | psGameEvent | inline | 
| operator>(const psGameEvent &other) const | psGameEvent | inline | 
| psGameEvent(csTicks ticks, int offsetticks, const char *newType) | psGameEvent | |
| psResurrectEvent(csTicks ticks, int offsetticks, gemActor *actor) | psResurrectEvent | inline | 
| QueueEvent() | psGameEvent | |
| SetValid(bool valid) | psGameEvent | inlinevirtual | 
| ToString() const | psGameEvent | inlinevirtual | 
| Trigger() | psResurrectEvent | inlinevirtual | 
| triggerticks | psGameEvent | |
| valid | psGameEvent | |
| who | psResurrectEvent | protected | 
| ~psGameEvent() | psGameEvent | virtual |