20 #ifndef PS_EFFECT_OBJ_SIMPMESH_HEADER    21 #define PS_EFFECT_OBJ_SIMPMESH_HEADER    39     bool Load(iDocumentNode* node, iLoaderContext* ldr_context);
    40     bool Render(
const csVector3 &up);
    41     bool Update(csTicks elapsed);
 
bool Render(const csVector3 &up)
Renders the effect. 
 
The manager of all 2D effect elements. 
 
bool Update(csTicks elapsed)
Updates the spell effect – called every frame. 
 
bool Load(iDocumentNode *node, iLoaderContext *ldr_context)
Loads the effect object from an xml node. 
 
An effect is not much more than a collection of effect objects. 
 
psEffectObj * Clone() const 
Clones the effect object. 
 
psEffectObjSimpMesh(iView *parentView, psEffect2DRenderer *renderer2d)
 
psEffect2DRenderer * renderer2d