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    Planeshift
    
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#include <csgfx/shadervar.h>#include <csutil/csstring.h>#include <csutil/array.h>#include <csutil/bitarray.h>#include <csutil/parray.h>#include <csutil/refcount.h>#include <csutil/leakguard.h>#include <iutil/virtclk.h>#include <imesh/object.h>#include <ivideo/rendermesh.h>#include <csgeom/matrix3.h>#include <csgeom/vector3.h>Go to the source code of this file.
Classes | |
| class | psEffectObj | 
| An effect is not much more than a collection of effect objects.  More... | |
| class | psEffectObjKeyFrame | 
| Stores data for a specific effect object keyframe.  More... | |
| class | psEffectObjKeyFrameGroup | 
| Effect objects KeyFrame group.  More... | |
Macros | |
| #define | LERP_FACTOR | 
| #define | LERP_KEY(action, factor) | 
| #define | LERP_VEC_KEY(action, factor) |