|
Planeshift
|
#include <csgfx/shadervar.h>#include <csutil/csstring.h>#include <csutil/array.h>#include <csutil/bitarray.h>#include <csutil/parray.h>#include <csutil/refcount.h>#include <csutil/leakguard.h>#include <iutil/virtclk.h>#include <imesh/object.h>#include <ivideo/rendermesh.h>#include <csgeom/matrix3.h>#include <csgeom/vector3.h>Go to the source code of this file.
Classes | |
| class | psEffectObj |
| An effect is not much more than a collection of effect objects. More... | |
| class | psEffectObjKeyFrame |
| Stores data for a specific effect object keyframe. More... | |
| class | psEffectObjKeyFrameGroup |
| Effect objects KeyFrame group. More... | |
Macros | |
| #define | LERP_FACTOR |
| #define | LERP_KEY(action, factor) |
| #define | LERP_VEC_KEY(action, factor) |