bool Load(iDocumentNode *node, iLoaderContext *ldr_context)
Loads the effect object from an xml node. 
 
psEffectObj * Clone() const 
Clones the effect object. 
 
bool Render(const csVector3 &up)
Renders the effect. 
 
bool Update(csTicks elapsed)
Updates the spell effect – called every frame. 
 
psEffectObjParticles(iView *parentView, psEffect2DRenderer *renderer2d)