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Planeshift
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#include <csutil/hash.h>#include "util/psutil.h"#include "util/gameevent.h"#include "util/remotedebug.h"#include "tribe.h"#include "gem.h"#include "stat.h"Go to the source code of this file.
Classes | |
| class | HateList |
| This object represents the entities which have attacked or hurt the NPC and prioritizes them. More... | |
| struct | HateListEntry |
| struct | NPC::Locate |
| Structure to hold located positions. More... | |
| class | NPC |
| This object represents each NPC managed by this superclient. More... | |
| class | psNPCTick |
| The event that makes the NPC brain go TICK. More... | |
Macros | |
| #define | NPC_BRAIN_TICK 200 |
| #define | NPCDebug(npc, debug, ...) { if (npc->IsDebugging()) { npc->Printf(debug, __VA_ARGS__); }} |