Planeshift
NPC::Locate Struct Reference

Structure to hold located positions. More...

#include <npc.h>

Public Attributes

float angle
 The angle of the located object. More...
 
csVector3 pos
 The position of the located object. More...
 
float radius
 The radius of the located object. More...
 
iSector * sector
 The sector for the located object. More...
 
csWeakRef< gemNPCObject > target
 The located target. More...
 
Waypoint * wp
 The nearest waypoint to the located object. More...
 

Detailed Description

Structure to hold located positions.

Definition at line 132 of file npc.h.

Member Data Documentation

float NPC::Locate::angle

The angle of the located object.

Definition at line 136 of file npc.h.

csVector3 NPC::Locate::pos

The position of the located object.

Definition at line 134 of file npc.h.

float NPC::Locate::radius

The radius of the located object.

Definition at line 138 of file npc.h.

iSector* NPC::Locate::sector

The sector for the located object.

Definition at line 135 of file npc.h.

csWeakRef<gemNPCObject> NPC::Locate::target

The located target.

Definition at line 139 of file npc.h.

Waypoint* NPC::Locate::wp

The nearest waypoint to the located object.

Definition at line 137 of file npc.h.


The documentation for this struct was generated from the following file: