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    Planeshift
    
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#include <csutil/parray.h>#include <csutil/ref.h>#include <csutil/cscolor.h>#include <csutil/weakref.h>#include <iengine/portal.h>#include "net/cmdbase.h"Go to the source code of this file.
Classes | |
| struct | LightingList | 
| struct | LightingSetting | 
| class | ModeHandler | 
| This class handles mode messages from the server, specifying "normal", or "combat" or "death", or whatever.  More... | |
| class | psPortalCallback | 
| Begin of classes.  More... | |
| struct | WeatherPortal | 
| Holds the weather meshes and connected portal.  More... | |
Enumerations | |
| enum | TimeOfDay {  TIME_ANY, TIME_NIGHT, TIME_MORNING, TIME_AFTERNOON, TIME_EVENING }  | 
| enum TimeOfDay | 
| Enumerator | |
|---|---|
| TIME_ANY | |
| TIME_NIGHT | |
| TIME_MORNING | |
| TIME_AFTERNOON | |
| TIME_EVENING | |
Definition at line 55 of file modehandler.h.