20 #ifndef EEDIT_SELECT_VEC3_HEADER    21 #define EEDIT_SELECT_VEC3_HEADER virtual bool PostSetup()
This is called after the widget and all of it's children have been created. 
 
A combination widget that has up and down arrows and a text label. 
 
virtual bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget *widget)
Called whenever a button is pressed. 
 
A dialog window to select a 3D vector value. 
 
virtual ~EEditSelectVec3()
 
CREATE_PAWS_FACTORY(EEditSelectVec3)
 
void Select(const csVector3 &startValue, EEditInputboxManager::iSelectVec3 *callback, const csVector2 &pos)
Pops up the select dialog.