20 #ifndef EEDIT_SELECT_STRING_HEADER    21 #define EEDIT_SELECT_STRING_HEADER 
void Select(const csString &startValue, EEditInputboxManager::iSelectString *callback, const csVector2 &pos)
Pops up the select dialog. 
 
virtual ~EEditSelectString()
 
CREATE_PAWS_FACTORY(EEditSelectString)
 
A dialog window to select a string value. 
 
virtual bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget *widget)
Called whenever a button is pressed. 
 
virtual bool PostSetup()
This is called after the widget and all of it's children have been created.