20 #ifndef EEDIT_SELECT_FLOAT_HEADER    21 #define EEDIT_SELECT_FLOAT_HEADER CREATE_PAWS_FACTORY(EEditSelectFloat)
 
A combination widget that has up and down arrows and a text label. 
 
void Select(float startValue, EEditInputboxManager::iSelectFloat *callback, const csVector2 &pos)
Pops up the select float dialog. 
 
virtual bool PostSetup()
This is called after the widget and all of it's children have been created. 
 
A dialog window to select a floating point value. 
 
virtual bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget *widget)
Called whenever a button is pressed. 
 
virtual ~EEditSelectFloat()