A cal3d callback to handle displaying an effect.  
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#include <pscal3dcallback.h>
A cal3d callback to handle displaying an effect. 
Definition at line 55 of file pscal3dcallback.h.
 
      
        
          | psCal3DCallbackEffect::psCal3DCallbackEffect  | 
          ( | 
          iDocumentNode *  | 
          node | ) | 
           | 
        
      
 
 
  
  
      
        
          | virtual psCal3DCallbackEffect::~psCal3DCallbackEffect  | 
          ( | 
           | ) | 
           | 
         
       
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virtual   | 
  
 
 
      
        
          | psCal3DCallbackEffect::psCal3DCallbackEffect  | 
          ( | 
          iDocumentNode *  | 
          node,  | 
        
        
           | 
           | 
          EEditApp *  | 
          app  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
  
  
      
        
          | virtual psCal3DCallbackEffect::~psCal3DCallbackEffect  | 
          ( | 
           | ) | 
           | 
         
       
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virtual   | 
  
 
 
      
        
          | void psCal3DCallbackEffect::AnimationComplete  | 
          ( | 
          CalModel *  | 
          model,  | 
        
        
           | 
           | 
          void *  | 
          userData  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
      
        
          | void psCal3DCallbackEffect::AnimationComplete  | 
          ( | 
          CalModel *  | 
          model,  | 
        
        
           | 
           | 
          void *  | 
          userData  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
      
        
          | void psCal3DCallbackEffect::AnimationUpdate  | 
          ( | 
          float  | 
          anim_time,  | 
        
        
           | 
           | 
          CalModel *  | 
          model,  | 
        
        
           | 
           | 
          void *  | 
          userData  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
      
        
          | void psCal3DCallbackEffect::AnimationUpdate  | 
          ( | 
          float  | 
          anim_time,  | 
        
        
           | 
           | 
          CalModel *  | 
          model,  | 
        
        
           | 
           | 
          void *  | 
          userData  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
  
  
      
        
          | csString psCal3DCallbackEffect::effectName | 
         
       
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protected   | 
  
 
 
  
  
      
        
          | bool psCal3DCallbackEffect::hasTriggered | 
         
       
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protected   | 
  
 
keep track if the effect has triggered this cycle 
Definition at line 76 of file pscal3dcallback.h.
 
 
  
  
      
        
          | bool psCal3DCallbackEffect::killWithAnimEnd | 
         
       
   | 
  
protected   | 
  
 
true if the effect should die when the animation dies 
Definition at line 82 of file pscal3dcallback.h.
 
 
  
  
      
        
          | float psCal3DCallbackEffect::lastUpdateTime | 
         
       
   | 
  
protected   | 
  
 
keep track of the animation time of last update 
Definition at line 73 of file pscal3dcallback.h.
 
 
  
  
      
        
          | EEditApp* psCal3DCallbackEffect::parentApp | 
         
       
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protected   | 
  
 
 
  
  
      
        
          | bool psCal3DCallbackEffect::resetPerCycle | 
         
       
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protected   | 
  
 
if true, effect will be rerendered every cycle, otherwise it will be rendered every animation 
Definition at line 79 of file pscal3dcallback.h.
 
 
  
  
      
        
          | float psCal3DCallbackEffect::triggerTime | 
         
       
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protected   | 
  
 
 
The documentation for this class was generated from the following file: