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Planeshift
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#include <csutil/array.h>#include <csutil/list.h>#include <csutil/priorityqueue.h>#include <csutil/weakref.h>#include <csutil/parray.h>#include <csgeom/vector3.h>#include <iengine/sector.h>#include <util/psconst.h>#include <util/psutil.h>#include <util/remotedebug.h>Go to the source code of this file.
Classes | |
| struct | Tribe::Asset |
| struct | Tribe::CyclicRecipe |
| struct | Tribe::MemberID |
| struct | Tribe::Memory |
| struct | Tribe::Resource |
| class | Tribe |
| Holds list of tribe members, position of tribe home Keeps resources and handles tribe perceptions. More... | |
Macros | |
| #define | TRIBE_UNLIMITED_SIZE 100 |