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Planeshift
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Represent a visual feature of character customization like hair style, color of eyes, skin color, ... More...
#include <pstrait.h>
Public Member Functions | |
| const char * | GetLocationString () const |
| psTrait () | |
| csString | ToXML (bool compact=false) const |
| ~psTrait () | |
Public Attributes | |
| unsigned int | cstr_id_material |
| unsigned int | cstr_id_mesh |
| unsigned int | cstr_id_texture |
| PSCHARACTER_GENDER | gender |
| PSTRAIT_LOCATION | location |
| csString | name |
| psTrait * | next_trait |
| unsigned int | next_trait_uid |
| bool | onlyNPC |
| unsigned int | race |
| unsigned int | raceID |
| csString | shaderVar |
| The variable for the shader for this trait. More... | |
| unsigned int | uid |
Static Public Attributes | |
| static const char * | locationString [] |
Represent a visual feature of character customization like hair style, color of eyes, skin color, ...
| psTrait::psTrait | ( | ) |
| psTrait::~psTrait | ( | ) |
| const char* psTrait::GetLocationString | ( | ) | const |
| csString psTrait::ToXML | ( | bool | compact = false | ) | const |
| PSCHARACTER_GENDER psTrait::gender |
| PSTRAIT_LOCATION psTrait::location |
| csString psTrait::shaderVar |