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Planeshift
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This class keeps natural resource concentrations across the world. More...
#include <workmanager.h>
Public Attributes | |
| size_t | action |
| The action you need to take to get this resource. < Id Corresponding to resourcesActions index. More... | |
| csString | anim |
| Name of animation to play while harvesting. More... | |
| int | anim_duration_seconds |
| Length of time the animation should play. More... | |
| unsigned int | item_cat_id |
| Category of tool needed for the ressource. More... | |
| float | item_quality |
| Quality of equipment for the ressource. More... | |
| csVector3 | loc |
| Centre point of resource location. More... | |
| float | probability |
| Probability of finding resource on attempt. More... | |
| float | radius |
| Radius around the centre where resource can be found. More... | |
| int | reward |
| Item ID of the reward. More... | |
| csString | reward_nickname |
| Item name of the reward. More... | |
| int | sector |
| The id of the sector this resource is in. More... | |
| psSkillInfo * | skill |
| Skill used to harvest resource. More... | |
| int | skill_level |
| Skill level required to be able to harvest resource. More... | |
| float | visible_radius |
| Radius around the centre where resource is visible. More... | |
This class keeps natural resource concentrations across the world.
Definition at line 102 of file workmanager.h.
| size_t NaturalResource::action |
The action you need to take to get this resource. < Id Corresponding to resourcesActions index.
Definition at line 117 of file workmanager.h.
| csString NaturalResource::anim |
Name of animation to play while harvesting.
Definition at line 113 of file workmanager.h.
| int NaturalResource::anim_duration_seconds |
Length of time the animation should play.
Definition at line 114 of file workmanager.h.
Category of tool needed for the ressource.
Definition at line 111 of file workmanager.h.
| float NaturalResource::item_quality |
Quality of equipment for the ressource.
Definition at line 112 of file workmanager.h.
| csVector3 NaturalResource::loc |
Centre point of resource location.
Definition at line 105 of file workmanager.h.
| float NaturalResource::probability |
Probability of finding resource on attempt.
Definition at line 108 of file workmanager.h.
| float NaturalResource::radius |
Radius around the centre where resource can be found.
Definition at line 106 of file workmanager.h.
| int NaturalResource::reward |
Item ID of the reward.
Definition at line 115 of file workmanager.h.
| csString NaturalResource::reward_nickname |
Item name of the reward.
Definition at line 116 of file workmanager.h.
| int NaturalResource::sector |
The id of the sector this resource is in.
Definition at line 104 of file workmanager.h.
| psSkillInfo* NaturalResource::skill |
Skill used to harvest resource.
Definition at line 109 of file workmanager.h.
| int NaturalResource::skill_level |
Skill level required to be able to harvest resource.
Definition at line 110 of file workmanager.h.
| float NaturalResource::visible_radius |
Radius around the centre where resource is visible.
Definition at line 107 of file workmanager.h.