28 #include <csutil/ref.h>    29 #include <csutil/randomgen.h>    30 #include <csplugincommon/sndsys/sndstream.h>    38 struct csSndSysSoundFormat;
    45     SndSysSongStream(csRef<SndSysSongData> soundData, 
SongData* songData, csSndSysSoundFormat* renderFormat, 
int mode3D);
    50     virtual void AdvancePosition(
size_t frameDelta);
    51     virtual const char* GetDescription();
    52     virtual size_t GetFrameCount();
    57     virtual bool ResetPosition();
    58     virtual bool SetPosition(
size_t newPosition) { 
return false; } 
    63     size_t currentMeasure;              
    66     size_t lastRepeatStart;             
    69     csArray<uint> repeatsDone;          
    74     float timePerDivision;              
    75     csRef<SndSysSongData> soundData;    
    78     bool conversionNeeded;              
    86     bool CheckPlaybackReadComplete();
    97     bool GetNextChord(
char* ¬eBuffer, 
size_t ¬eBufferSize);
   108     void AdjustAlteration(
char pitch, 
int &alter);
   118     void CopyNoteIntoBuffer(
char* noteBuffer, 
size_t noteBufferSize);
 virtual bool SetPosition(size_t newPosition)
 
This implements a data class that can be used for the CS sound system to play a song from a musical s...
 
This struct keeps the data about the instrument and the musical sheet. 
 
virtual bool AlwaysStream() const 
 
virtual bool SetLoopBoundaries(size_t startPosition, size_t endPosition)
 
This class represent a musical instrument.