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Planeshift
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#include <csutil/array.h>#include <csutil/stringarray.h>#include <csutil/csstring.h>#include <util/psdatabase.h>#include <util/psutil.h>#include "globals.h"#include "tribe.h"#include "recipetreenode.h"#include "npcbehave.h"Go to the source code of this file.
Classes | |
| struct | RecipeManager::Correspondence |
| Keeps details about the matches between script actions and NPC Operations. More... | |
| class | Recipe |
| This object represents recipes for the tribe AI. More... | |
| class | RecipeManager |
| Class that represents the Recipe Manager of the game. More... | |
| struct | Recipe::Requirement |
| Data structure to keep information about requirements. More... | |
| struct | RecipeManager::TribeData |
| Keeps details of all tribes enrolled in the manager. More... | |