virtual bool SetText(const csArray< psEffectTextElement > &elements)
Creates a material that will fit an array of text elements and draws those elements. 
 
psEffectObjText(iView *parentView, psEffect2DRenderer *renderer2d)
 
bool PostSetup()
performs the post setup (after the effect obj has been loaded). 
 
void DrawTextElement(const psEffectTextElement &element)
 
bool Load(iDocumentNode *node, iLoaderContext *ldr_context)
Loads the effect object from an xml node. 
 
psEffectObj * Clone() const 
Clones the effect object.