20 #ifndef PS_EFFECT_ANCHOR_BASIC_HEADER    21 #define PS_EFFECT_ANCHOR_BASIC_HEADER    37     bool Load(iDocumentNode* node);
    39     bool Update(csTicks elapsed);
 bool rotateWithMesh
Whether the anchor should rotate with the mesh. This is so effects can stay aligned, e.g. flame sword. 
 
bool Update(csTicks elapsed)
Updates the effect anchor – called every frame. 
 
psEffectAnchor * Clone() const 
Clones the effect anchor. 
 
bool Load(iDocumentNode *node)
Loads the effect anchors from an xml node. 
 
bool Create(const csVector3 &offset, iMeshWrapper *posAttach, bool rotateWithMesh=false)
Creates the effect anchor. 
 
Effect anchors provide a base location / anchor point for all effect objs.