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Planeshift
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#include <csutil/cscolor.h>#include <csutil/parray.h>#include <csutil/refarr.h>#include <csutil/list.h>#include <csutil/hash.h>#include <csutil/redblacktree.h>#include <csutil/strhashr.h>#include <iengine/collection.h>#include <iengine/sector.h>#include <imesh/animesh.h>#include <imesh/animnode/skeleton2anim.h>#include <imesh/animnode/speed.h>#include "net/cmdbase.h"#include "engine/linmove.h"#include "psengine.h"Go to the source code of this file.
Classes | |
| class | GEMClientActionLocation |
| An action location on the client. More... | |
| class | GEMClientActor |
| This is a player or another 'alive' entity on the client. More... | |
| class | GEMClientItem |
| An item on the client. More... | |
| class | GEMClientObject |
| An object that the client knows about. More... | |
| struct | InstanceObject |
| struct | GEMClientActor::PostLoadData |
| Post load data. More... | |
| class | psCelClient |
| Client version of the Cel Manager Requests world loading. More... | |
| class | UnresolvedPos |
| This is information about an entity with unresolved position (=sector not found) This happens when some entity is located in map that is not currently loaded. More... | |
Enumerations | |
| enum | GEMOBJECT_TYPE { GEM_OBJECT = 0, GEM_ACTOR, GEM_ITEM, GEM_ACTION_LOC, GEM_TYPE_COUNT } |
| enum GEMOBJECT_TYPE |
| Enumerator | |
|---|---|
| GEM_OBJECT | |
| GEM_ACTOR | |
| GEM_ITEM | |
| GEM_ACTION_LOC | |
| GEM_TYPE_COUNT | |
Definition at line 361 of file pscelclient.h.