19 #ifndef PAWS_TAB_WINDOW    20 #define PAWS_TAB_WINDOW 
virtual bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget *widget)
Called whenever a button is pressed. 
 
pawsWidget * GetActiveTab()
 
bool FlashButtonFor(pawsWidget *widget)
 
CREATE_PAWS_FACTORY(pawsTabWindow)
 
This window is supposed to be a generic widget for using tabs to show and hide subwindows automatical...
 
virtual bool PostSetup()
This is called after the widget and all of it's children have been created.