20 #ifndef PAWS_SPELLCANCEL_WINDOW_HEADER    21 #define PAWS_SPELLCANCEL_WINDOW_HEADER    40     void Start(csTicks castingTime);
    48     csTicks             startTime,castingTime;
 
A progress bar displayed when casting a spell, with a button to cancel the spell. ...
 
CREATE_PAWS_FACTORY(pawsSpellCancelWindow)
 
void Start(csTicks castingTime)
 
virtual void Draw()
Draws the widget and all of it's children. 
 
virtual ~pawsSpellCancelWindow()
 
virtual bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget *widget)
Called whenever a button is pressed. 
 
virtual bool PostSetup()
This is called after the widget and all of it's children have been created.