20 #ifndef PAWS_SMALL_INVENTORY_WINDOW    21 #define PAWS_SMALL_INVENTORY_WINDOW    46     csArray<pawsSlot*>  bulkSlots; 
    47     void UpdateMoney( 
const char* moneyName, 
const char* imageName, 
int value );
    51     bool OnMouseDown( 
int button, 
int keyModifier, 
int x, 
int y );
    52     bool OnButtonPressed( 
int mouseButton, 
int keyModifer, 
pawsWidget* widget );
 virtual void Show()
Makes widget visible and brings it to the front. 
 
A slot which may contain one item, with icon, and stack count. 
 
pawsMoney is widget that holds four items slots - for each coin. 
 
pawsSmallInventoryWindow()
 
virtual bool PostSetup()
This is called after the widget and all of it's children have been created. 
 
A small version of the inventory window. 
 
CREATE_PAWS_FACTORY(pawsSmallInventoryWindow)