20 #ifndef PAWS_CONFIG_SPELLCHECKER_HEADER    21 #define PAWS_CONFIG_SPELLCHECKER_HEADER    65        bool WordExists(csRef<iSpellChecker> spellChecker, csString word);
    77 #endif //PAWS_CONFIG_SPELLCHECKER_HEADER 
CREATE_PAWS_FACTORY(pawsConfigSpellChecker)
 
virtual bool LoadConfig()
sets content of dialog according to current configuration 
 
A combination widget that has a check box and a text label. 
 
Main Chat window for PlaneShift. 
 
bool OnChange(pawsWidget *)
Called whenever a widget is selected. 
 
virtual bool PostSetup()
This is called after the widget and all of it's children have been created. 
 
A simple list box widget. 
 
virtual bool OnButtonPressed(int, int, pawsWidget *)
Called whenever a button is pressed. 
 
configuration screen for spellchecker, on/off and colors 
 
virtual bool Initialize()
 
virtual bool SaveConfig()
remembers settings in-game and saves them permanently to a file also 
 
virtual void SetDefault()
sets content of dialog according to default configuration 
 
virtual void OnListAction(pawsListBox *, int)
Called whenever an item in a child list box is selected.