20 #ifndef PAWS_CONFIG_ENTITY_INTER_HEADER    21 #define PAWS_CONFIG_ENTITY_INTER_HEADER    24 #include <csutil/array.h> 
CREATE_PAWS_FACTORY(pawsConfigEntityInteraction)
 
virtual void OnListAction(pawsListBox *selected, int status)
Called whenever an item in a child list box is selected. 
 
class pawsConfigEntityInteraction is option screen for configuration of player's interaction with ent...
 
pawsConfigEntityInteraction()
 
A simple list box widget. 
 
virtual bool LoadConfig()
sets content of dialog according to current configuration 
 
A basic combo box widget. 
 
virtual bool Initialize()
 
virtual void SetDefault()
sets content of dialog according to default configuration 
 
virtual bool SaveConfig()
remembers settings in-game and saves them permanently to a file also 
 
virtual bool PostSetup()
This is called after the widget and all of it's children have been created.