20 #ifndef PAWS_CONFIG_HPANDMANA_HEADER    21 #define PAWS_CONFIG_HPANDMANA_HEADER 
pawsWidget * ShortcutMenu
 
pawsTextBox * ManaDangerSetting
 
void PickText(const char *fontName, int size)
 
Window displaying the player's stats, vitals and skills. 
 
pawsScrollBar * ManaDangerLevel
 
A combination widget that has a check box and a text label. 
 
pawsTextBox * ManaFlashSetting
 
virtual bool LoadConfig()
sets content of dialog according to current configuration 
 
pawsTextBox * ManaWarnSetting
 
pawsScrollBar * ManaWarnLevel
 
pawsSkillWindow * SkillWindow
 
virtual bool OnScroll(int, pawsScrollBar *)
Called whenever a window is scrolled. 
 
CREATE_PAWS_FACTORY(pawsConfigHPandMana)
 
bool LoadUserSharedPrefs()
 
virtual bool PostSetup()
This is called after the widget and all of it's children have been created. 
 
pawsTextBox * HPFlashSetting
 
void UpdateManaFlashLevel()
 
void UpdateHPFlashLevel()
 
pawsScrollBar * HPWarnLevel
 
void UpdateManaDangerLevel()
 
pawsTextBox * HPDangerSetting
 
pawsScrollBar * HPDangerLevel
 
virtual bool SaveConfig()
remembers settings in-game and saves them permanently to a file also 
 
void UpdateHPDangerLevel()
 
pawsScrollBar * HPFlashLevel
 
pawsScrollBar * ManaFlashLevel
 
A window to show the player's vitals, the target's name and health, and the time. ...
 
pawsTextBox * HPWarnSetting
 
virtual bool Initialize()
 
pawsInfoWindow * InfoWindow
 
virtual void SetDefault()
sets content of dialog according to default configuration 
 
void UpdateManaWarnLevel()