bool FilterName(const char *name)
 
bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget *widget)
Called whenever a button is pressed. 
 
The structure of 1 queue entry (pointer to a message) 
 
The main creation window for creating a new character. 
 
void HandleMessage(MsgEntry *me)
 
csString NormalizeCharacterName(const csString &name)
 
bool CheckNameForRepeatingLetters(csString name)
 
void Show()
Makes widget visible and brings it to the front. 
 
CREATE_PAWS_FACTORY(pawsCreationMain)
 
bool PostSetup()
This is called after the widget and all of it's children have been created. 
 
bool OnChange(pawsWidget *widget)
Called whenever a widget is selected.