24 #include <iutil/cfgmgr.h>    27 #define PALADIN_MAX_SWITCH_TIME 0    29 #define PALADIN_MAX_SWITCH_TIME 5000    32 #define PALADIN_VERSION "0.13"    70     unsigned int watchTime;
    71     unsigned int warnCount; 
    72     unsigned int maxCount; 
    80     csSet<uint32_t> checked;
    89     csVector3 predictedPos;
   106     csVector3 maxVelocity;
 Manages CEL entities on the server. 
 
Any semi-autonomous object, either a player or an NPC. 
 
bool ValidateMovement(Client *client, gemActor *actor, psDRMessage &drmsg)
Extrapolate the current position from last DR packet. 
 
This class collects data of a netclient. 
 
bool CheckCollDetection(Client *client, gemActor *actor)
Compare extrapolated displacement with new displacement from new DR packet Should be called after act...
 
This class manages the caching of data that is unchanging during server operation. 
 
void Initialize(EntityManager *celbase, CacheManager *cachemanager)