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Planeshift
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#include <csutil/csstring.h>#include <csgeom/vector3.h>#include <csgeom/box.h>#include <csutil/parray.h>#include <csutil/list.h>#include <iengine/sector.h>#include <csutil/weakref.h>#include "util/psconst.h"#include "util/psdatabase.h"Go to the source code of this file.
Classes | |
| class | Location |
| A Location is a named place on the map, located dynamically by NPCs as scripted. More... | |
| class | LocationManager |
| Manager that manage all locations and location types. More... | |
| class | LocationType |
| This stores a vector of positions listing a set of points defining a common type of location, such as a list of burning fires or guard stations–whatever the NPCs need. More... | |