136         psPath::PathPointArray::Iterator pointIterator;
   140             pointIterator(edge->path->points.GetIterator())
   146             return pointIterator.HasNext();
   151             return pointIterator.Next();
   160         psPath::PathPointArray::ReverseIterator pointIterator;
   164             pointIterator(edge->path->points.GetReverseIterator())
   170             return pointIterator.HasNext();
   175             return pointIterator.Next();
 psPath * GetPath()
Return the path. 
 
bool NoWander() const 
Check if wander is allowed. 
 
virtual bool HasNext()
Check if there is more elements. 
 
psPathPoint * GetStartPoint()
Return the first point in this edge. 
 
virtual psPathPoint * Next()=0
Return next element. 
 
virtual bool HasNext()
Check if there is more elements. 
 
virtual ~Edge()
Destructor. 
 
ForwardIterator(Edge *edge)
 
psPathPoint * GetEndPoint()
Return the end point in this edge. 
 
Represents the Edge in a PathNetwork. 
 
A waypoint is a specified circle on the map with a name, location, and a list of waypoints it is conn...
 
Implementation of Iterator for REVERSE direction. 
 
psPath::Direction GetDirection()
Return the direction of path this edge is going. 
 
bool IsTeleport() const 
Check if this edge a teleport edge. 
 
virtual ~Iterator()
Destructor. 
 
Iterator * GetIterator()
Return the iterator for this edge. 
 
Implementation of Iterator for FORWARD direction. 
 
Iterator base class for Forward and Reverse Iterators. 
 
Waypoint * GetStartWaypoint()
Return the first waypoint in the edge. 
 
virtual psPathPoint * Next()
Return next element. 
 
Waypoint * GetEndWaypoint()
Return the last waypoint in the edge. 
 
Edge * GetRandomEdge(const psPathNetwork::RouteFilter *routeFilter)
Get a random edge from this. 
 
Template class for implementing waypoint filtering when calculating routes. 
 
virtual bool HasNext()=0
Check if there is more elements. 
 
Edge(psPath *path, psPath::Direction direction)
Create a new Edge for a path in the given direction. 
 
ReverseIterator(Edge *edge)
 
Represents a point on a path between two waypoints. 
 
virtual psPathPoint * Next()
Return next element.