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A special NPC response. More...
#include <psnpcdialog.h>
Public Member Functions | |
| psSpecialResponse (csRef< iDocumentNode > responseNode, int questID) | |
| Create the response based on the given tag.  More... | |
Public Attributes | |
| int | attMax | 
| The max attitude required for this response.  More... | |
| int | attMin | 
| The min attitude required for this response.  More... | |
| int | questID | 
| csString | response | 
| The response given.  More... | |
| csString | type | 
| The trigger name.  More... | |
A special NPC response.
This holds the data related to a special response. These are usually fall back or error responses for NPCs. The format of the tag is:
          <specialresponse reactionMax="max"
                            reactionMin="min"
                            type="type"
                            value="expression"/> 
Definition at line 311 of file psnpcdialog.h.
| psSpecialResponse::psSpecialResponse | ( | csRef< iDocumentNode > | responseNode, | 
| int | questID | ||
| ) | 
Create the response based on the given tag.
| int psSpecialResponse::attMax | 
The max attitude required for this response.
Definition at line 325 of file psnpcdialog.h.
| int psSpecialResponse::attMin | 
The min attitude required for this response.
Definition at line 323 of file psnpcdialog.h.
| int psSpecialResponse::questID | 
Definition at line 327 of file psnpcdialog.h.
| csString psSpecialResponse::response | 
The response given.
Definition at line 321 of file psnpcdialog.h.
| csString psSpecialResponse::type | 
The trigger name.
Definition at line 319 of file psnpcdialog.h.