Create shadows under the player/NPC/item entity.  
 More...
#include <shadowmanager.h>
Create shadows under the player/NPC/item entity. 
Definition at line 31 of file shadowmanager.h.
 
      
        
          | psShadowManager::psShadowManager  | 
          ( | 
           | ) | 
           | 
        
      
 
 
      
        
          | psShadowManager::~psShadowManager  | 
          ( | 
           | ) | 
           | 
        
      
 
 
  
  
      
        
          | void psShadowManager::DisableShadows  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
  
  
      
        
          | void psShadowManager::EnableShadows  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
      
        
          | float psShadowManager::GetShadowRange  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
      
        
          | bool psShadowManager::Load  | 
          ( | 
          const char *  | 
          filename | ) | 
           | 
        
      
 
 
      
        
          | void psShadowManager::RecreateAllShadows  | 
          ( | 
           | ) | 
           | 
        
      
 
 
      
        
          | void psShadowManager::RemoveAllShadows  | 
          ( | 
           | ) | 
           | 
        
      
 
 
      
        
          | void psShadowManager::SetShadowRange  | 
          ( | 
          float  | 
          shadowRange | ) | 
           | 
        
      
 
 
  
  
      
        
          | bool psShadowManager::ShadowsEnabled  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
      
        
          | void psShadowManager::UpdateShadows  | 
          ( | 
           | ) | 
           | 
        
      
 
 
The documentation for this class was generated from the following file: