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    Planeshift
    
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RewardDataMoney holds money reward data. More...
#include <adminmanager.h>
Public Member Functions | |
| virtual bool | IsZero () | 
| checks if the reward is zero  More... | |
| psRewardDataMoney (csString pmoneyType, int pmoneyCount, bool prandom) | |
| creates a money reward.  More... | |
  Public Member Functions inherited from psRewardData | |
| psRewardData (Reward_Type prewardType) | |
| Only initializes the rewardType.  More... | |
| virtual | ~psRewardData () | 
| Destructor.  More... | |
Public Attributes | |
| int | moneyCount | 
| relativ amount of money to adjust by if this is 0, a random value is used  More... | |
| csString | moneyType | 
| name of the money type to award (circles, hexas, ...)  More... | |
| bool | random | 
| whether the amount should be randomized or fix  More... | |
  Public Attributes inherited from psRewardData | |
| Reward_Type | rewardType | 
| stores the reward type /see Reward_Type  More... | |
Additional Inherited Members | |
  Public Types inherited from psRewardData | |
| enum | Reward_Type {  REWARD_EXPERIENCE, REWARD_FACTION, REWARD_SKILL, REWARD_MONEY, REWARD_ITEM, REWARD_PRACTICE }  | 
| The different types of rewards that can be assigned.  More... | |
RewardDataMoney holds money reward data.
Definition at line 204 of file adminmanager.h.
| psRewardDataMoney::psRewardDataMoney | ( | csString | pmoneyType, | 
| int | pmoneyCount, | ||
| bool | prandom | ||
| ) | 
creates a money reward.
| pmoneyType | string containing trias,hexas,octas, ... | 
| pmoneyCount | amount of the money | 
| prandom | whether this should be randomized (true) or not (false) | 
      
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  virtual | 
checks if the reward is zero
Reimplemented from psRewardData.
| int psRewardDataMoney::moneyCount | 
relativ amount of money to adjust by if this is 0, a random value is used
Definition at line 211 of file adminmanager.h.
| csString psRewardDataMoney::moneyType | 
name of the money type to award (circles, hexas, ...)
Definition at line 207 of file adminmanager.h.
| bool psRewardDataMoney::random | 
whether the amount should be randomized or fix
Definition at line 212 of file adminmanager.h.