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Planeshift
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Active magic prerequisite operator. More...
#include <psquestprereqops.h>
Public Member Functions | |
| virtual bool | Check (psCharacter *character) |
| Check if the specified magic is active. More... | |
| virtual csPtr< psQuestPrereqOp > | Copy () |
| Copy the prerequisite operator. More... | |
| virtual csString | GetScriptOp () |
| Convert the prerequisite operator to a xml string. More... | |
| psQuestPrereqOpActiveMagic (const char *activeMagic) | |
| Construct an active magic operator. More... | |
| virtual | ~psQuestPrereqOpActiveMagic () |
Public Member Functions inherited from psQuestPrereqOp | |
| virtual csString | GetScript () |
| Convert the prerequisite script to a xml string. More... | |
| virtual | ~psQuestPrereqOp () |
| Destructor for the prerequisite operator. More... | |
Protected Attributes | |
| csString | activeMagic |
Active magic prerequisite operator.
The actor must have a certain active magic (buff or debuff).
Definition at line 724 of file psquestprereqops.h.
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inline |
Construct an active magic operator.
| activeMagic | The name of the magic that's required to be active. |
Definition at line 736 of file psquestprereqops.h.
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inlinevirtual |
Definition at line 738 of file psquestprereqops.h.
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virtual |
Check if the specified magic is active.
| character | The character that are checking for a prerequisite. |
Implements psQuestPrereqOp.
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virtual |
Copy the prerequisite operator.
Override this function to return a copy of the prerequisite operator.
Implements psQuestPrereqOp.
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virtual |
Convert the prerequisite operator to a xml string.
Convert the operator into the xml string: <activemagic name="-activemagic"/>
Implements psQuestPrereqOp.
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protected |
Definition at line 727 of file psquestprereqops.h.