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#include <messages.h>
Public Types | |
enum | Flags { NONE = 0, INVISIBLE = 1 << 0, INVINCIBLE = 1 << 1, NPC = 1 << 2, NAMEKNOWN = 1 << 3, IS_ALIVE = 1 << 4 } |
Public Member Functions | |
PSF_DECLARE_MSG_FACTORY () | |
psPersistActor (uint32_t clientnum, int type, int masqueradeType, bool control, const char *name, const char *guild, const char *factname, const char *matname, const char *race, const char *mountFactname, const char *MounterAnim, unsigned short int gender, float scale, float mountscale, const char *helmGroup, const char *BracerGroup, const char *BeltGroup, const char *CloakGroup, csVector3 collTop, csVector3 collBottom, csVector3 collOffset, const char *texParts, const char *equipmentParts, uint8_t counter, EID mappedid, csStringSet *msgstrings, psLinearMovement *linmove, uint8_t movementMode, uint8_t serverMode, PID playerID=0, uint32_t groupID=0, EID ownerEID=0, uint32_t flags=NONE, PID masterID=0, bool forNPClient=false) | |
psPersistActor (MsgEntry *me, NetBase::AccessPointers *accessPointers, bool forNPClient=false) | |
void | SetInstance (InstanceID instance) |
Used to insert instance into the message buffer after creation. More... | |
virtual csString | ToString (NetBase::AccessPointers *accessPointers) |
Converts the message into human readable string. More... | |
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bool | IsNewerThan (uint8_t oldCounter) |
Returns true if this message is newer than the passed DR sequence value. More... | |
void | operator= (psDRMessage &other) |
psDRMessage () | |
psDRMessage (uint32_t client, EID mappedid, uint8_t counter, NetBase::AccessPointers *accessPointers, psLinearMovement *linmove, uint8_t mode=0) | |
psDRMessage (uint32_t client, EID mappedid, bool on_ground, uint8_t mode, uint8_t counter, const csVector3 &pos, float yrot, iSector *sector, csString sectorName, const csVector3 &vel, csVector3 &worldVel, float ang_vel, NetBase::AccessPointers *accessPointers) | |
psDRMessage (void *data, int size, NetBase::AccessPointers *accessPointers) | |
psDRMessage (MsgEntry *me, NetBase::AccessPointers *accessPointers) | |
PSF_DECLARE_MSG_FACTORY () | |
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void | FireEvent () |
Publishes the message to the local program. More... | |
virtual csString | GetMessageTypeName () const =0 |
Gets the name of the message type. More... | |
void | Multicast (csArray< PublishDestination > &multi, uint32_t except, float range) |
Multicasts the message to all current connections. More... | |
psMessageCracker () | |
void | SendMessage () |
Sends the message to the client/server. More... | |
virtual | ~psMessageCracker () |
Static Public Member Functions | |
static uint32_t | PeekEID (MsgEntry *me) |
Used to extract just the entity EID from the message. More... | |
Public Attributes | |
csString | beltGroup |
Used for belt groupings. More... | |
csVector3 | bottom |
csString | bracerGroup |
Used for bracers groupings. More... | |
csString | cloakGroup |
Used for cloak groupings. More... | |
bool | control |
csString | equipment |
csString | factname |
uint32_t | flags |
unsigned short int | gender |
uint32_t | groupID |
csString | guild |
csString | helmGroup |
Used for helm groupings. More... | |
InstanceID | instance |
int | masqueradeType |
PID | masterID |
csString | matname |
csString | MounterAnim |
The anim to be used by the mounter. More... | |
csString | mountFactname |
float | mountScale |
Stores the scale of the mounted actor. More... | |
csString | name |
csVector3 | offset |
EID | ownerEID |
PID | playerID |
int | posInstance |
Remember the position of the instance field in the generated message. More... | |
int | posPlayerID |
Remember the position the playerID in the generated message. More... | |
csString | race |
float | scale |
Stores the scale of the actor. Total model scale. More... | |
uint8_t | serverMode |
csString | texParts |
csVector3 | top |
int | type |
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float | ang_vel |
Angular velocity of Yrot member changing. More... | |
uint8_t | counter |
sequence checker byte More... | |
EID | entityid |
The mapped id of the entity in question. More... | |
uint8_t | mode |
Current character mode. More... | |
bool | on_ground |
Helps determine whether gravity applies. More... | |
csVector3 | pos |
Position vector. More... | |
iSector * | sector |
Ptr to sector for mesh. More... | |
csString | sectorName |
Name of the sector. More... | |
csVector3 | vel |
Body Velocity vector. More... | |
csVector3 | worldVel |
World velocity vector. More... | |
float | yrot |
Rotation around Y-axis in radians. More... | |
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int | filterNumber |
csRef< MsgEntry > | msg |
bool | valid |
Additional Inherited Members | |
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static MsgHandler * | msghandler |
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enum | { ON_GOUND = 128 } |
enum | DRDataFlags { NOT_MOVING = 0, ACTOR_MODE = 1 << 0, ANG_VELOCITY = 1 << 1, X_VELOCITY = 1 << 2, Y_VELOCITY = 1 << 3, Z_VELOCITY = 1 << 4, X_WORLDVELOCITY = 1 << 5, Y_WORLDVELOCITY = 1 << 6, Z_WORLDVELOCITY = 1 << 7, ALL_DATA = ~0 } |
Flags indicating what components are packed in this message. More... | |
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void | CreateMsgEntry (uint32_t client, NetBase::AccessPointers *accessPointers, iSector *sector, csString sectorName) |
void | ReadDRInfo (MsgEntry *me, NetBase::AccessPointers *accessPointers) |
void | WriteDRInfo (uint32_t client, EID mappedid, bool on_ground, uint8_t mode, uint8_t counter, const csVector3 &pos, float yrot, iSector *sector, csString sectorName, const csVector3 &vel, csVector3 &worldVel, float ang_vel, csStringSet *msgstrings, bool donewriting=true) |
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static uint8_t | GetDataFlags (const csVector3 &v, const csVector3 &wv, float yrv, uint8_t mode) |
Definition at line 3355 of file messages.h.
Definition at line 3358 of file messages.h.
psPersistActor::psPersistActor | ( | uint32_t | clientnum, |
int | type, | ||
int | masqueradeType, | ||
bool | control, | ||
const char * | name, | ||
const char * | guild, | ||
const char * | factname, | ||
const char * | matname, | ||
const char * | race, | ||
const char * | mountFactname, | ||
const char * | MounterAnim, | ||
unsigned short int | gender, | ||
float | scale, | ||
float | mountscale, | ||
const char * | helmGroup, | ||
const char * | BracerGroup, | ||
const char * | BeltGroup, | ||
const char * | CloakGroup, | ||
csVector3 | collTop, | ||
csVector3 | collBottom, | ||
csVector3 | collOffset, | ||
const char * | texParts, | ||
const char * | equipmentParts, | ||
uint8_t | counter, | ||
EID | mappedid, | ||
csStringSet * | msgstrings, | ||
psLinearMovement * | linmove, | ||
uint8_t | movementMode, | ||
uint8_t | serverMode, | ||
PID | playerID = 0 , |
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uint32_t | groupID = 0 , |
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EID | ownerEID = 0 , |
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uint32_t | flags = NONE , |
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PID | masterID = 0 , |
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bool | forNPClient = false |
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psPersistActor::psPersistActor | ( | MsgEntry * | me, |
NetBase::AccessPointers * | accessPointers, | ||
bool | forNPClient = false |
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static |
Used to extract just the entity EID from the message.
psPersistActor::PSF_DECLARE_MSG_FACTORY | ( | ) |
void psPersistActor::SetInstance | ( | InstanceID | instance | ) |
Used to insert instance into the message buffer after creation.
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virtual |
Converts the message into human readable string.
accessPointers | A struct to a number of access pointers. |
Reimplemented from psDRMessage.
csString psPersistActor::beltGroup |
Used for belt groupings.
Definition at line 3429 of file messages.h.
csVector3 psPersistActor::bottom |
Definition at line 3431 of file messages.h.
csString psPersistActor::bracerGroup |
Used for bracers groupings.
Definition at line 3428 of file messages.h.
csString psPersistActor::cloakGroup |
Used for cloak groupings.
Definition at line 3430 of file messages.h.
bool psPersistActor::control |
Definition at line 3440 of file messages.h.
csString psPersistActor::equipment |
Definition at line 3433 of file messages.h.
csString psPersistActor::factname |
Definition at line 3421 of file messages.h.
uint32_t psPersistActor::flags |
Definition at line 3442 of file messages.h.
Definition at line 3426 of file messages.h.
uint32_t psPersistActor::groupID |
Definition at line 3438 of file messages.h.
csString psPersistActor::guild |
Definition at line 3420 of file messages.h.
csString psPersistActor::helmGroup |
Used for helm groupings.
Definition at line 3427 of file messages.h.
InstanceID psPersistActor::instance |
Definition at line 3443 of file messages.h.
int psPersistActor::masqueradeType |
Definition at line 3435 of file messages.h.
PID psPersistActor::masterID |
Definition at line 3441 of file messages.h.
csString psPersistActor::matname |
Definition at line 3422 of file messages.h.
csString psPersistActor::MounterAnim |
The anim to be used by the mounter.
Definition at line 3425 of file messages.h.
csString psPersistActor::mountFactname |
Definition at line 3424 of file messages.h.
float psPersistActor::mountScale |
Stores the scale of the mounted actor.
Definition at line 3448 of file messages.h.
csString psPersistActor::name |
Definition at line 3419 of file messages.h.
csVector3 psPersistActor::offset |
Definition at line 3431 of file messages.h.
EID psPersistActor::ownerEID |
Definition at line 3439 of file messages.h.
PID psPersistActor::playerID |
Definition at line 3437 of file messages.h.
int psPersistActor::posInstance |
Remember the position of the instance field in the generated message.
Definition at line 3446 of file messages.h.
int psPersistActor::posPlayerID |
Remember the position the playerID in the generated message.
Definition at line 3445 of file messages.h.
csString psPersistActor::race |
Definition at line 3423 of file messages.h.
float psPersistActor::scale |
Stores the scale of the actor. Total model scale.
Definition at line 3447 of file messages.h.
uint8_t psPersistActor::serverMode |
Definition at line 3436 of file messages.h.
csString psPersistActor::texParts |
Definition at line 3432 of file messages.h.
csVector3 psPersistActor::top |
Definition at line 3431 of file messages.h.
int psPersistActor::type |
Definition at line 3434 of file messages.h.