Planeshift
psMechanismActivateMessage Class Reference

This message is used by the server to activate one mechanism client side. More...

#include <messages.h>

Public Member Functions

 PSF_DECLARE_MSG_FACTORY ()
 
 psMechanismActivateMessage (uint32_t client, const char *meshName, const char *move, const char *rot)
 Constructor. More...
 
 psMechanismActivateMessage (MsgEntry *me)
 Constructor from a MsgEntry. More...
 
virtual csString ToString (NetBase::AccessPointers *)
 Converts the message into human readable string. More...
 
- Public Member Functions inherited from psMessageCracker
void FireEvent ()
 Publishes the message to the local program. More...
 
virtual csString GetMessageTypeName () const =0
 Gets the name of the message type. More...
 
void Multicast (csArray< PublishDestination > &multi, uint32_t except, float range)
 Multicasts the message to all current connections. More...
 
 psMessageCracker ()
 
void SendMessage ()
 Sends the message to the client/server. More...
 
virtual ~psMessageCracker ()
 

Public Attributes

csString meshName
 
csString move
 
csString rot
 
- Public Attributes inherited from psMessageCracker
int filterNumber
 
csRef< MsgEntry > msg
 
bool valid
 

Additional Inherited Members

- Static Public Attributes inherited from psMessageCracker
static MsgHandler * msghandler
 

Detailed Description

This message is used by the server to activate one mechanism client side.

Definition at line 6097 of file messages.h.

Constructor & Destructor Documentation

psMechanismActivateMessage::psMechanismActivateMessage ( uint32_t  client,
const char *  meshName,
const char *  move,
const char *  rot 
)

Constructor.

Parameters
clientthe client's ID.
sectornamethe sector where the mechanism resides.
meshNamethe name of the mesh to activate.
mechanismScriptthe script to run on the selected mesh.
psMechanismActivateMessage::psMechanismActivateMessage ( MsgEntry *  me)

Constructor from a MsgEntry.

Parameters
methe message entry.

Member Function Documentation

psMechanismActivateMessage::PSF_DECLARE_MSG_FACTORY ( )
virtual csString psMechanismActivateMessage::ToString ( NetBase::AccessPointers *  accessPointers)
inlinevirtual

Converts the message into human readable string.

Used when a message is Logged. Every message should implement a version of this function that print all data that was decoded when the message was initiated from a NetEntry. See psDRMessage::ToString for an example.

Parameters
accessPointersA struct to a number of access pointers.
Returns
Return a human readable string for the message.

Implements psMessageCracker.

Definition at line 6119 of file messages.h.

Member Data Documentation

csString psMechanismActivateMessage::meshName

Definition at line 6124 of file messages.h.

csString psMechanismActivateMessage::move

Definition at line 6125 of file messages.h.

csString psMechanismActivateMessage::rot

Definition at line 6126 of file messages.h.


The documentation for this class was generated from the following file: