Planeshift
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The message sent to the player being proposed for marriage. More...
#include <messages.h>
Public Member Functions | |
PSF_DECLARE_MSG_FACTORY () | |
psMarriageMsgPropose (const char *charName, const char *proposeMessage, uint32_t clientNum=0) | |
psMarriageMsgPropose (MsgEntry *message) | |
virtual csString | ToString (NetBase::AccessPointers *accessPointers) |
Converts the message into human readable string. More... | |
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void | FireEvent () |
Publishes the message to the local program. More... | |
virtual csString | GetMessageTypeName () const =0 |
Gets the name of the message type. More... | |
void | Multicast (csArray< PublishDestination > &multi, uint32_t except, float range) |
Multicasts the message to all current connections. More... | |
psMessageCracker () | |
void | SendMessage () |
Sends the message to the client/server. More... | |
virtual | ~psMessageCracker () |
Public Attributes | |
csString | charName |
csString | proposeMsg |
Name of the character that we have to Propose. More... | |
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int | filterNumber |
csRef< MsgEntry > | msg |
bool | valid |
Additional Inherited Members | |
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static MsgHandler * | msghandler |
The message sent to the player being proposed for marriage.
Definition at line 467 of file messages.h.
psMarriageMsgPropose::psMarriageMsgPropose | ( | const char * | charName, |
const char * | proposeMessage, | ||
uint32_t | clientNum = 0 |
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psMarriageMsgPropose::psMarriageMsgPropose | ( | MsgEntry * | message | ) |
psMarriageMsgPropose::PSF_DECLARE_MSG_FACTORY | ( | ) |
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virtual |
Converts the message into human readable string.
accessPointers | A struct to a number of access pointers. |
Implements psMessageCracker.
csString psMarriageMsgPropose::charName |
Definition at line 484 of file messages.h.
csString psMarriageMsgPropose::proposeMsg |
Name of the character that we have to Propose.
Definition at line 485 of file messages.h.