#include <messages.h>
 | 
|   | PSF_DECLARE_MSG_FACTORY () | 
|   | 
|   | psGMSpawnItem (const char *item, unsigned int count, bool lockable, bool locked, const char *lskill, int lstr, bool pickupable, bool collidable, bool Unpickable, bool Transient, bool SettingItem, bool NPCOwned, bool pickupableWeak, bool random=false, float quality=0.0f, csArray< uint32_t > *mods=0) | 
|   | 
|   | psGMSpawnItem (MsgEntry *me) | 
|   | 
| virtual csString  | ToString (NetBase::AccessPointers *accessPointers) | 
|   | Converts the message into human readable string.  More...
  | 
|   | 
| void  | FireEvent () | 
|   | Publishes the message to the local program.  More...
  | 
|   | 
| virtual csString  | GetMessageTypeName () const =0 | 
|   | Gets the name of the message type.  More...
  | 
|   | 
| void  | Multicast (csArray< PublishDestination > &multi, uint32_t except, float range) | 
|   | Multicasts the message to all current connections.  More...
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|   | 
|   | psMessageCracker () | 
|   | 
| void  | SendMessage () | 
|   | Sends the message to the client/server.  More...
  | 
|   | 
| virtual  | ~psMessageCracker () | 
|   | 
Definition at line 5087 of file messages.h.
 
      
        
          | psGMSpawnItem::psGMSpawnItem  | 
          ( | 
          const char *  | 
          item,  | 
        
        
           | 
           | 
          unsigned int  | 
          count,  | 
        
        
           | 
           | 
          bool  | 
          lockable,  | 
        
        
           | 
           | 
          bool  | 
          locked,  | 
        
        
           | 
           | 
          const char *  | 
          lskill,  | 
        
        
           | 
           | 
          int  | 
          lstr,  | 
        
        
           | 
           | 
          bool  | 
          pickupable,  | 
        
        
           | 
           | 
          bool  | 
          collidable,  | 
        
        
           | 
           | 
          bool  | 
          Unpickable,  | 
        
        
           | 
           | 
          bool  | 
          Transient,  | 
        
        
           | 
           | 
          bool  | 
          SettingItem,  | 
        
        
           | 
           | 
          bool  | 
          NPCOwned,  | 
        
        
           | 
           | 
          bool  | 
          pickupableWeak,  | 
        
        
           | 
           | 
          bool  | 
          random = false,  | 
        
        
           | 
           | 
          float  | 
          quality = 0.0f,  | 
        
        
           | 
           | 
          csArray< uint32_t > *  | 
          mods = 0  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
      
        
          | psGMSpawnItem::psGMSpawnItem  | 
          ( | 
          MsgEntry *  | 
          me | ) | 
           | 
        
      
 
 
      
        
          | psGMSpawnItem::PSF_DECLARE_MSG_FACTORY  | 
          ( | 
           | ) | 
           | 
        
      
 
 
Converts the message into human readable string. 
- Parameters
 - 
  
    | accessPointers | A struct to a number of access pointers.  | 
  
   
- Returns
 - Return a human readable string for the message. 
 
Implements psMessageCracker.
 
 
      
        
          | bool psGMSpawnItem::collidable | 
        
      
 
 
      
        
          | csString psGMSpawnItem::item | 
        
      
 
 
      
        
          | bool psGMSpawnItem::lockable | 
        
      
 
 
      
        
          | bool psGMSpawnItem::locked | 
        
      
 
 
      
        
          | csString psGMSpawnItem::lskill | 
        
      
 
 
      
        
          | csArray<uint32_t> psGMSpawnItem::mods | 
        
      
 
 
      
        
          | bool psGMSpawnItem::NPCOwned | 
        
      
 
 
      
        
          | bool psGMSpawnItem::pickupable | 
        
      
 
 
      
        
          | bool psGMSpawnItem::pickupableWeak | 
        
      
 
 
      
        
          | float psGMSpawnItem::quality | 
        
      
 
 
      
        
          | bool psGMSpawnItem::random | 
        
      
 
 
      
        
          | bool psGMSpawnItem::SettingItem | 
        
      
 
 
      
        
          | bool psGMSpawnItem::Transient | 
        
      
 
 
      
        
          | bool psGMSpawnItem::Unpickable | 
        
      
 
 
The documentation for this class was generated from the following file: