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psGMGuiMessage Class Reference

Messages that are sent to the GM GUI windowManager. More...

#include <messages.h>

Classes

struct  PlayerInfo
 

Public Types

enum  { TYPE_QUERYPLAYERLIST, TYPE_PLAYERLIST, TYPE_GETGMSETTINGS }
 

Public Member Functions

 PSF_DECLARE_MSG_FACTORY ()
 
 psGMGuiMessage (uint32_t clientnum, int gmSets)
 
 psGMGuiMessage (uint32_t clientnum, csArray< PlayerInfo > *playerArray, int type)
 
 psGMGuiMessage (MsgEntry *message)
 
virtual csString ToString (NetBase::AccessPointers *accessPointers)
 Converts the message into human readable string. More...
 
- Public Member Functions inherited from psMessageCracker
void FireEvent ()
 Publishes the message to the local program. More...
 
virtual csString GetMessageTypeName () const =0
 Gets the name of the message type. More...
 
void Multicast (csArray< PublishDestination > &multi, uint32_t except, float range)
 Multicasts the message to all current connections. More...
 
 psMessageCracker ()
 
void SendMessage ()
 Sends the message to the client/server. More...
 
virtual ~psMessageCracker ()
 

Public Attributes

int gmSettings
 
csArray< PlayerInfo > players
 
int type
 
- Public Attributes inherited from psMessageCracker
int filterNumber
 
csRef< MsgEntry > msg
 
bool valid
 

Additional Inherited Members

- Static Public Attributes inherited from psMessageCracker
static MsgHandler * msghandler
 

Detailed Description

Messages that are sent to the GM GUI windowManager.

Definition at line 1070 of file messages.h.

Member Enumeration Documentation

anonymous enum
Enumerator
TYPE_QUERYPLAYERLIST 
TYPE_PLAYERLIST 
TYPE_GETGMSETTINGS 

Definition at line 1087 of file messages.h.

Constructor & Destructor Documentation

psGMGuiMessage::psGMGuiMessage ( uint32_t  clientnum,
int  gmSets 
)
psGMGuiMessage::psGMGuiMessage ( uint32_t  clientnum,
csArray< PlayerInfo > *  playerArray,
int  type 
)
psGMGuiMessage::psGMGuiMessage ( MsgEntry *  message)

Member Function Documentation

psGMGuiMessage::PSF_DECLARE_MSG_FACTORY ( )
virtual csString psGMGuiMessage::ToString ( NetBase::AccessPointers *  accessPointers)
virtual

Converts the message into human readable string.

Parameters
accessPointersA struct to a number of access pointers.
Returns
Return a human readable string for the message.

Implements psMessageCracker.

Member Data Documentation

int psGMGuiMessage::gmSettings

Definition at line 1083 of file messages.h.

csArray<PlayerInfo> psGMGuiMessage::players

Definition at line 1084 of file messages.h.

int psGMGuiMessage::type

Definition at line 1085 of file messages.h.


The documentation for this class was generated from the following file: