Planeshift
|
Messages sent from server to client containing each detailed combat event. More...
#include <messages.h>
Public Types | |
enum | { COMBAT_DODGE, COMBAT_BLOCK, COMBAT_DAMAGE, COMBAT_MISS, COMBAT_OUTOFRANGE, COMBAT_DEATH, COMBAT_DAMAGE_NEARLY_DEAD } |
Public Member Functions | |
psCombatEventMessage (uint32_t clientnum, int event_type, EID attacker, EID target, int target_location, float damage, int attack_anim, int defense_anim) | |
Create psMessageBytes struct for outbound use. More... | |
psCombatEventMessage (MsgEntry *message) | |
Crack incoming psMessageBytes struct for inbound use. More... | |
PSF_DECLARE_MSG_FACTORY () | |
void | SetClientNum (int cnum) |
virtual csString | ToString (NetBase::AccessPointers *accessPointers) |
Converts the message into human readable string. More... | |
![]() | |
void | FireEvent () |
Publishes the message to the local program. More... | |
virtual csString | GetMessageTypeName () const =0 |
Gets the name of the message type. More... | |
void | Multicast (csArray< PublishDestination > &multi, uint32_t except, float range) |
Multicasts the message to all current connections. More... | |
psMessageCracker () | |
void | SendMessage () |
Sends the message to the client/server. More... | |
virtual | ~psMessageCracker () |
Public Attributes | |
int | attack_anim |
EID | attacker_id |
float | damage |
int | defense_anim |
int | event_type |
EID | target_id |
int | target_location |
![]() | |
int | filterNumber |
csRef< MsgEntry > | msg |
bool | valid |
Additional Inherited Members | |
![]() | |
static MsgHandler * | msghandler |
Messages sent from server to client containing each detailed combat event.
Definition at line 2699 of file messages.h.
anonymous enum |
Enumerator | |
---|---|
COMBAT_DODGE | |
COMBAT_BLOCK | |
COMBAT_DAMAGE | |
COMBAT_MISS | |
COMBAT_OUTOFRANGE | |
COMBAT_DEATH | |
COMBAT_DAMAGE_NEARLY_DEAD |
Definition at line 2709 of file messages.h.
psCombatEventMessage::psCombatEventMessage | ( | uint32_t | clientnum, |
int | event_type, | ||
EID | attacker, | ||
EID | target, | ||
int | target_location, | ||
float | damage, | ||
int | attack_anim, | ||
int | defense_anim | ||
) |
Create psMessageBytes struct for outbound use.
psCombatEventMessage::psCombatEventMessage | ( | MsgEntry * | message | ) |
Crack incoming psMessageBytes struct for inbound use.
psCombatEventMessage::PSF_DECLARE_MSG_FACTORY | ( | ) |
void psCombatEventMessage::SetClientNum | ( | int | cnum | ) |
|
virtual |
Converts the message into human readable string.
accessPointers | A struct to a number of access pointers. |
Implements psMessageCracker.
int psCombatEventMessage::attack_anim |
Definition at line 2707 of file messages.h.
EID psCombatEventMessage::attacker_id |
Definition at line 2703 of file messages.h.
float psCombatEventMessage::damage |
Definition at line 2706 of file messages.h.
int psCombatEventMessage::defense_anim |
Definition at line 2708 of file messages.h.
int psCombatEventMessage::event_type |
Definition at line 2702 of file messages.h.
EID psCombatEventMessage::target_id |
Definition at line 2704 of file messages.h.
int psCombatEventMessage::target_location |
Definition at line 2705 of file messages.h.