Planeshift
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Rain, also handles a fog object. More...
#include <weather.h>
Public Member Functions | |
csBox3 | CreateDefaultBBox () |
bool | CreateMesh () |
void | Destroy () |
Destory this weather object and remove any required meshes. More... | |
WeatherConditions | GetType () |
WeatherSound | GetWeatherSound () |
WeatherSound | GetWeatherSoundForced () |
void | MoveTo (WeatherInfo *newParent, iSector *sector) |
RainWeatherObject (WeatherInfo *parent) | |
void | SetDrops (int drops) |
void | SetupMesh (csBox3 bbox) |
virtual void | Update (csTicks delta) |
virtual | ~RainWeatherObject () |
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virtual WeatherInfo * | GetParent () |
virtual iSector * | GetSector () |
virtual void | MoveTo (csVector3 pos) |
virtual void | SetColor (float, float, float) |
virtual void | SetParent (WeatherInfo *new_parent) |
virtual void | StartFollow () |
virtual void | StopFollow () |
virtual bool | Valid () |
WeatherObject (WeatherInfo *parent) | |
virtual | ~WeatherObject () |
Static Public Member Functions | |
static float | GetDensity (int drops) |
Additional Inherited Members | |
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void | RefreshSector () |
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csBox3 | bbox |
csRef< iMaterialWrapper > | mat |
csRef< iMeshWrapper > | mesh |
csRef< iMeshFactoryWrapper > | mfw |
WeatherInfo * | parent |
RainWeatherObject::RainWeatherObject | ( | WeatherInfo * | parent | ) |
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Implements WeatherObject.
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Implements WeatherObject.
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Destory this weather object and remove any required meshes.
Reimplemented from WeatherObject.
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Reimplemented from WeatherObject.
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Reimplemented from WeatherObject.
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Reimplemented from WeatherObject.
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Reimplemented from WeatherObject.
void RainWeatherObject::SetDrops | ( | int | drops | ) |
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Implements WeatherObject.
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Reimplemented from WeatherObject.