Planeshift
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Whenever an NPC Cmd is received this perception is fired. More...
#include <perceptions.h>
Public Member Functions | |
virtual Perception * | MakeCopy () |
Make a copy of this perception. More... | |
NPCCmdPerception (const char *command, NPC *self) | |
virtual bool | ShouldReact (Reaction *reaction, NPC *npc) |
Check if this perception should react to a reaction. More... | |
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virtual void | ExecutePerception (NPC *npc, float weight) |
All preconditions has been checked, now excecute the perception. More... | |
virtual bool | GetLocation (csVector3 &pos, iSector *§or) |
Get a location assosiated with the perception. More... | |
virtual const csString & | GetName () const |
Get the name of the perception. More... | |
virtual float | GetRadius () const |
Get the radius of the perception. More... | |
virtual gemNPCObject * | GetTarget () |
Some perception has a target/source. More... | |
const csString & | GetType () const |
Get the type of the perception. More... | |
Perception (const char *name) | |
Constructor. More... | |
Perception (const char *name, const char *type) | |
Constructor. More... | |
void | SetType (const char *type) |
Set the type of the perception. More... | |
virtual csString | ToString (NPC *npc) |
Get a text description of the perception. More... | |
virtual | ~Perception () |
Destructor. More... | |
Protected Attributes | |
NPC * | self |
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csString | name |
The name of this perception. More... | |
csString | type |
Type used by perceptions. Usally they correspond to the same value in a reaction. More... | |
Whenever an NPC Cmd is received this perception is fired.
This is most typicaly from a response script like: Example:
<npccmd cmd="test_cmd"/>
Definition at line 536 of file perceptions.h.
NPCCmdPerception::NPCCmdPerception | ( | const char * | command, |
NPC * | self | ||
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virtual |
Check if this perception should react to a reaction.
reaction | The reaction to check for. |
npc | The NPC that might receive this. |
Reimplemented from Perception.
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protected |
Definition at line 539 of file perceptions.h.