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Planeshift
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Whenever an NPC Cmd is received this perception is fired. More...
#include <perceptions.h>
Public Member Functions | |
| virtual Perception * | MakeCopy () |
| Make a copy of this perception. More... | |
| NPCCmdPerception (const char *command, NPC *self) | |
| virtual bool | ShouldReact (Reaction *reaction, NPC *npc) |
| Check if this perception should react to a reaction. More... | |
Public Member Functions inherited from Perception | |
| virtual void | ExecutePerception (NPC *npc, float weight) |
| All preconditions has been checked, now excecute the perception. More... | |
| virtual bool | GetLocation (csVector3 &pos, iSector *§or) |
| Get a location assosiated with the perception. More... | |
| virtual const csString & | GetName () const |
| Get the name of the perception. More... | |
| virtual float | GetRadius () const |
| Get the radius of the perception. More... | |
| virtual gemNPCObject * | GetTarget () |
| Some perception has a target/source. More... | |
| const csString & | GetType () const |
| Get the type of the perception. More... | |
| Perception (const char *name) | |
| Constructor. More... | |
| Perception (const char *name, const char *type) | |
| Constructor. More... | |
| void | SetType (const char *type) |
| Set the type of the perception. More... | |
| virtual csString | ToString (NPC *npc) |
| Get a text description of the perception. More... | |
| virtual | ~Perception () |
| Destructor. More... | |
Protected Attributes | |
| NPC * | self |
Protected Attributes inherited from Perception | |
| csString | name |
| The name of this perception. More... | |
| csString | type |
| Type used by perceptions. Usally they correspond to the same value in a reaction. More... | |
Whenever an NPC Cmd is received this perception is fired.
This is most typicaly from a response script like: Example:
<npccmd cmd="test_cmd"/>
Definition at line 536 of file perceptions.h.
| NPCCmdPerception::NPCCmdPerception | ( | const char * | command, |
| NPC * | self | ||
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virtual |
Check if this perception should react to a reaction.
| reaction | The reaction to check for. |
| npc | The NPC that might receive this. |
Reimplemented from Perception.
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protected |
Definition at line 539 of file perceptions.h.