Planeshift
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Deliver a faction based perception. More...
#include <perceptions.h>
Public Member Functions | |
virtual void | ExecutePerception (NPC *npc, float weight) |
All preconditions has been checked, now excecute the perception. More... | |
FactionPerception (const char *n, int d, gemNPCObject *p) | |
virtual gemNPCObject * | GetTarget () |
Some perception has a target/source. More... | |
virtual Perception * | MakeCopy () |
Make a copy of this perception. More... | |
virtual bool | ShouldReact (Reaction *reaction, NPC *npc) |
Check if this perception should react to a reaction. More... | |
virtual | ~FactionPerception () |
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virtual bool | GetLocation (csVector3 &pos, iSector *§or) |
Get a location assosiated with the perception. More... | |
virtual const csString & | GetName () const |
Get the name of the perception. More... | |
virtual float | GetRadius () const |
Get the radius of the perception. More... | |
const csString & | GetType () const |
Get the type of the perception. More... | |
Perception (const char *name) | |
Constructor. More... | |
Perception (const char *name, const char *type) | |
Constructor. More... | |
void | SetType (const char *type) |
Set the type of the perception. More... | |
virtual csString | ToString (NPC *npc) |
Get a text description of the perception. More... | |
virtual | ~Perception () |
Destructor. More... | |
Protected Attributes | |
int | factionDelta |
csWeakRef< gemNPCActor > | player |
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csString | name |
The name of this perception. More... | |
csString | type |
Type used by perceptions. Usally they correspond to the same value in a reaction. More... | |
Deliver a faction based perception.
Faction based perception can be perception like "talk" or "player nearby".
Definition at line 208 of file perceptions.h.
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inline |
Definition at line 215 of file perceptions.h.
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inlinevirtual |
Definition at line 217 of file perceptions.h.
All preconditions has been checked, now excecute the perception.
npc | The target of the percpetion. |
weight | Indicate how much the HateList of the npc should be changed. Value comes from the reaction. |
Reimplemented from Perception.
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inlinevirtual |
Some perception has a target/source.
Reimplemented from Perception.
Definition at line 221 of file perceptions.h.
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virtual |
Check if this perception should react to a reaction.
reaction | The reaction to check for. |
npc | The NPC that might receive this. |
Reimplemented from Perception.
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protected |
Definition at line 211 of file perceptions.h.
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protected |
Definition at line 212 of file perceptions.h.