Planeshift
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Whenever an NPC is attacked by a player, this perception is passed to the attacked npc. More...
#include <perceptions.h>
Public Member Functions | |
AttackPerception (const char *n, gemNPCObject *attack) | |
virtual void | ExecutePerception (NPC *npc, float weight) |
All preconditions has been checked, now excecute the perception. More... | |
virtual gemNPCObject * | GetTarget () |
Some perception has a target/source. More... | |
virtual Perception * | MakeCopy () |
Make a copy of this perception. More... | |
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virtual bool | GetLocation (csVector3 &pos, iSector *§or) |
Get a location assosiated with the perception. More... | |
virtual const csString & | GetName () const |
Get the name of the perception. More... | |
virtual float | GetRadius () const |
Get the radius of the perception. More... | |
const csString & | GetType () const |
Get the type of the perception. More... | |
Perception (const char *name) | |
Constructor. More... | |
Perception (const char *name, const char *type) | |
Constructor. More... | |
void | SetType (const char *type) |
Set the type of the perception. More... | |
virtual bool | ShouldReact (Reaction *reaction, NPC *npc) |
Check if this perception should react to a reaction. More... | |
virtual csString | ToString (NPC *npc) |
Get a text description of the perception. More... | |
virtual | ~Perception () |
Destructor. More... | |
Protected Attributes | |
csWeakRef< gemNPCActor > | attacker |
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csString | name |
The name of this perception. More... | |
csString | type |
Type used by perceptions. Usally they correspond to the same value in a reaction. More... | |
Whenever an NPC is attacked by a player, this perception is passed to the attacked npc.
The npc should use this to build an initial hate list for the player and his group (if any). If the designer wants to cheat, he can start attacking back on this event instead of on first damage, and save a few seconds in response time.
Definition at line 308 of file perceptions.h.
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inline |
Definition at line 314 of file perceptions.h.
All preconditions has been checked, now excecute the perception.
npc | The target of the percpetion. |
weight | Indicate how much the HateList of the npc should be changed. Value comes from the reaction. |
Reimplemented from Perception.
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inlinevirtual |
Some perception has a target/source.
Reimplemented from Perception.
Definition at line 319 of file perceptions.h.
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virtual |
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protected |
Definition at line 311 of file perceptions.h.