20 #ifndef PAWS_BARTENDER_WINDOW    21 #define PAWS_BARTENDER_WINDOW This is a window that is controlled by a button on the control bar. 
 
bool PostSetup()
Prepares the widget by loading the commands. 
 
CREATE_PAWS_FACTORY(pawsBartenderWindow)
 
bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget *widget)
Called whenever a button is pressed. 
 
virtual ~pawsBartenderWindow()
Destructor. Saves the widget commands. 
 
Used in the past for quick spell hot bar, then substituted by activemagicwindow. 
 
pawsBartenderWindow()
Constructor.